Wednesday, March 16, 2016

Adventures in Final Fantasy XIV: Heavensward

Since I finished the main story line of Final Fantasy XIV A Realm Reborn, I have moved on to the next advancement in the story with Heavensward. This unlocks new areas, three new job classes, a new race, and flying mounts. That's right. In the Heavensward areas your Chocobo can fly and you can have other flying mounts as well.

A gorgeous cathedral in Heavensward.

Heavensward continues the story from where A Realm Reborn ended and introduces some new characters along with a flurry of side quests and main story driven quests. The level cap has also been increased to 60 which means some more level grinding on my bard, but Final Fantasy XIV is so enjoyable to play you find you don't mind at all. A big part of that is the fact that I play the game with my husband on the weekends and the fact that we belong to a really good Free Company with a lot of great people who are always willing to help out fellow players and truly feel like a community. If you're on the Famfrit server and you're looking for a great Free Company with laid back, nice people check out Flames of Paradise.

The environments in Heavensward are beautiful with colorful areas and awe inspiring buildings. The music for the different areas are quite pretty as well. There's a lot to do and see in Heavensward and while some of it is a lot of fun, there are some things that are rather tedious. One of the big things is the fact that you can not fly until you run around an area and find all the aether currents and attune to them. Each zone has 15 aether currents. Some are found by using your key item; a compass which you use to figure out how far away an aether current is. It's basically like playing the world's worst game of Hot and Cold and on top of that some of them are in bizarre places where you have to figure out exactly how to get them. There was one on top of a waterfall that took me a good ten minutes to find which was frustrating to say the least. The other aether currents are found by doing certain quests and the rest are rewards for doing dungeons. Once you have all the aether currents for that area, you can fly everywhere in the new areas in Heavensward and enjoy a fantastic aerial view. 

Rocking this whole flying thing on my Chocobo.

The new race that you can play as is called Au Ra (pronounced Ow-rah) and honestly, I think they're gorgeous. They have a very dragon-esque feel to them with horns, scales, and tails for both the male and female characters. Their lore and history is pretty interesting and you can choose which of the two clans your Au Ra hails from. I did create a second character and chose the Au Ra and when I'm not adventuring on my Elezen bard, Pirotess I run around adventuring on my Au Ra lancer, Raina.

My Au Ra lancer, Raina ready for some adventure.

The three new jobs you can unlock in Heavensward are Dark Knight, Machinist, and Astrologian. When you unlock the jobs, they start out at level 30 and do not require a base job class. Dark Knight essentially has been made into an MP based tank and you get to wield a great sword. It's a little different from what Dark Knight was before, but that's not necessarily a bad thing as it adds a different aspect to the job class. I am a bit disappointed that it's not a damage dealer (honestly I thought the scythes were cool), but I've played with a few solid Dark Knights who know what they're doing and handle the skills rather impressively.

Astrologian seems to be a healing class along the lines of White Mage with a bit of a spin on it. Your healing spells seem to revolve around your Star Globe and you can use buffs and debuffs using a variety of cards. For the few minutes that I tinkered around with it after unlocking it, it's definitely interesting and fun to play. I may mess around with it more once I have fully leveled bard.

Machinist like Bard and Black Mage is a ranged DPS job class, but instead of magic and arrows this uses firearms as the main weapon. You can even add attachments to your weapons to change the effects of attacks and you can also deploy turrets that add a support style role. Machinist shares more in common with Bard than with Black Mage and the two seem to complement each other really well. 

Unlocking Dark Knight in Heavensward.

It's been fun exploring Heavensward and it's a lot of fun to play. There's always something happening and with the addition of the new job classes it adds to the enjoyment of the game. It's worth checking out and it's a blast to play especially with friends and family. More adventures await!

*Dedicated to Mrs.Magik who became my friend on Final Fantasy XI Online, then became family and showed me that adventuring in Final Fantasy XIV is more fun together. I love you and miss you, my soul sister.

An adventure with Mrs.Magick and friends.

**Final Fantasy XIV is playable on these platforms: PC, Playstation 3, and Playstation 4

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