Sunday, July 23, 2017

Mother Gamer Plays Final Fantasy XII The Zodiac Age

I remember playing Final Fantasy XII on the Playstation 2 when it came out and while there were one or two frustrating moments for me, I liked it a lot because I liked the story and I liked the characters. My favorite of course was the sky pirate Balthier voiced by Gideon Emery.

I was pretty excited for Final Fantasy XII The Zodiac Age because it was the game remastered with some new things added in. So what is different? Those who played the original like myself will recall the game had an unbalanced difficulty spike. You could see the enemies on the map so it was a real time battle instance and that took some players by surprise and took some getting used to. The battle system has been overhauled. It's still real time battle, but the balance is a bit easier so you can do what you're meant to do which is enjoy the game.

There is a trial mode for those who want a hardcore challenge. It's best to wait until you have a full part, but once you do you can give it a try. The game will ask you which save you want to use and then you can go nuts in a series of 100 arena battles pitted against fixed opponents and optional ones. Be warned however, it is best to be fully prepared before you attempt trial mode. There are no shops or breaks, so it's best to make sure you have all the healing items you need and plan your strategy accordingly. If you survive trial mode the rewards are worth it. While you don't earn experience points from it, you do get license points which are needed for unlocking gear and skills as well as getting to keep any treasures you find.

There is a high speed mode in the game. With the push of a button you can move your characters faster. There are also better guides in the game so you don't get lost with the quests highlighted. There is also an autosave feature in the game which comes in handy for boss battles.

The job system has been updated. In the original game, there was a license board and they were basically all the same for each character so they ended up essentially being the same which was a bit boring. That has changed with the updated job system. Now each character has their own board depending on the job you choose for them. Jobs range from Machinist to Knight to Red Mage.

Those are all the new things and they work, making the game more enjoyable and user friendly to those who have never played the game before. It's a nice change and it modernizes Final Fantasy XII in a good way.

As for the game itself. I found myself smiling at the nostalgia of it as I started playing as the main character Vaan and exploring the world of Ivalice. The colors in the game seem brighter somehow and the remastered music is beautiful. I actually sat there for a few minutes just listening to the music because they did such an amazing job with it.

Vaan exploring the city of Rabanastre.

The story is still the same of course and being able to pull up the map with the push of a button so I could see where I was going was nice because in a big city like Rabanastre it's easy to get turned around. The map will also mark on the spot where to go for your main story quest which is quite helpful. Just exploring can be fun in itself because there's so many interesting things to see in each area.

Final Fantasy XII also has one of my favorite Final Fantasy things, Moogles. There are Moogles everywhere and the design for them in this game is adorable. There are Moogles who you can rent chocobos from and there are even Moogles who can teleport you to anywhere in the city and they call it Moogling. I know. It's so stinking cute. I loved it and I enjoyed the fact that no two Moogles were alike. They were all different in their styles, color of their poms, and personalities. 

A Moogle who rents chocobos.

Besides the main quests, there are side quests you can do. There are also special hunts you can do via a special board in a tavern. Once you accept the hunt, you can get information about it and then go look for the monster you're supposed to defeat. Your adventuring primer can give you clues on where to find your target. Once you have completed the hunt, you can return to the NPC who hired you and get your reward usually in the form of gil and useful items.

Successfully completing a hunt. 

There are elite hunts too which you can get from the Clan Hall in Rabanastre from an adorable Moogle named Montblanc. These are more challenging, but the rewards from them are pretty great. As you go up in rank from these elite hunts, the more you'll unlock. Definitely be prepared while doing these especially in regards to making sure your party is leveled enough to take on an elite hunt.

Getting an elite hunt from Montblanc.

The areas you explore for the main story quests are interesting although some of them are a little dark like the Rabanastre sewers. The battle system works really well considering the updated changes. You can only have four in a party, but you can have three members in reserve so if one gets KO'd you can swap a party member in. The gambit function which can be used to program the other characters in your party on how they attack or heal can be turned on or off depending on what you prefer. It does come in handy when you're level grinding or handling a boss battle. As you progress, you can unlock more gambit slots so that you can add more commands making your party as streamlined as you like to your tastes and fighting style.

The gambit function is pretty useful for me. 

There are a couple of things that I'm not so thrilled with in Final Fantasy XII and that is the license board and not being able to change jobs freely. In order to be able to use certain spells, gear, (yes gear) and items you have to earn license points and then unlock them via the license board. This can be a little tedious and frustrating. It's not a huge deal, but it detracts from the enjoyment of the game a bit. With the job system you can only change jobs twice; at the beginning of the story and then a third of the way through the game. For example if one character is a Knight, when you get to the second point of choosing another job you can switch to another job like Black Mage. Those are the only times you can do it so you need to plan and really think about which job you want for everyone and how you want your party set up to be. I do wish you could switch freely, but again it's not a big deal.

The license board unlocks gear, spells, and items.

The story itself is good although some of the lines are a bit corny. The characters are interesting and there are some interesting villains too. The game is beautiful, perhaps more so with the remaster. There's all kinds of things to see and do with the main quests, side quests, and hunts. Most importantly, the game is a lot of fun to play. Veteran players like myself will relish in the nostalgia and appreciate all the new things in it while newbies will enjoy exploring and discovering all the great things Final Fantasy XII The Zodiac Age has to offer.

Exploring all the things!

*Final Fantasy XII The Zodiac Age is playable on the following platforms: Playstation 4

Tuesday, July 11, 2017

New Leash On Life With Jake Brady

Ron and I had decided it was time to have a dog again. We loved Sport dearly, but we were missing having a dog in the house. We went to our local SPCA and looked at dogs. Enter Brady. Honestly, I fell in love with him the first time I saw him. He had so much character, just wagging his tail and looking so happy to see everyone. He is a jack russell terrier mix.

We got to meet with Brady and he was so sweet and loved sitting with us. We decided we wanted to adopt him. Ron filled out all the paperwork and we had to wait because he had to be neutered. Then we hit a small snag. They called and explained that we couldn't pick Brady up on his designated day because he had kennel cough and in fact all of the dogs had kennel cough so they weren't letting any of them out until they were sure they were all okay. We had to wait one more week and then we got the call that today was the day we could pick him up. Ron and I had discussed what we wanted to name the dog and decided that we would name him Jake after Jake the Dog from Adventure Time. We liked Brady too though, so we thought that his full name would be Jake Brady. Ron joked that he was going to call him J.B. because it was cool.

We got the same lady that helped us last time and she was super helpful and so nice about everything letting us know that he was doing better and explaining the rest of the paperwork. She loved the name Jake Brady and said she was all for it with a smile on her face. She said that he's a year old and he was found as a stray, but they made sure he's up to date on everything. Jake was so happy to see us and when we went out to the truck, he hopped right in. He was excited to go to his forever home.

Jake enjoying the view.

We got home and we walked Jake around the yard and down the street so he could sniff all the new smells and see the neighborhood. He gave me a happy dog grin when I told him, "Welcome home, Jake!" He was very happy. We introduced him and our cat Loki. Loki hissed at first, but we sat with them and they did get used to each other. No one got hurt, so that's a good sign. It will take a little more time, but the first meeting went fairly well. 

Welcome home, Jake!

Jake is a year old so he's still a young dog. We're going to have to work with him on things like not jumping on the coffee table, but he's young enough that we have plenty of time to work with him and he has shown that he's eager to learn. He loved cuddling with Ron and he gave Ron a high five as Ron told him today is his birthday. He's settling in nicely. I think that perhaps Sport was with us in spirit and helped us find Jake; helped us find each other. We're going to enjoy our new dog and appreciate the differences. This is a new leash on life with Jake Brady and we're looking forward to having wonderful adventures with him. 

Jake and Ron high five celebrating his birthday and forever home day.

Thursday, June 29, 2017

Mother Gamer Plays Elder Scrolls Oblivion

Yes, it's true. Skyrim was my first Elder Scrolls game which as many of you know I really enjoyed and had fun with. A couple of friends suggested I check out Elder Scrolls Oblivion and Morrowind and that while they were older games and dated, they were good games because they had great stories. I went with Oblivion first for the Xbox 360 while I waited for Morrowind to go on sale on Steam.

I started the character creation and decided to go with a female Dunmer (Dark Elf) for my first time playing. I liked that there were a variety of choices for creating my character and I could adjust the hair color and facial features easily. Once that was done I was ready to choose the job class and went with a stealth character because that's what I like to do.

Creating my Dunmer character. 

The initial introduction is interesting and I was delighted to hear Patrick Stewart's voice as Emperor Uriel Septim. That scene gives tutorials on how the controls for the game work and how to switch the camera from first to third person. This was easy to follow and it jumped into the story right away once the tutorial was done.

The world in Oblivion is pretty big and with the game of the year edition there's so much to see and do. Besides the main quest there are a ton of side quests as well as quests for the different guilds. This led to a mistake on my part during my game play and a bit of a pain in the ass also. I had joined the Mages Guild early, but I was also doing Thieves Guild quests. I realized too late that one of the Thieves Guild quests required stealing from a mage and sadly I had to kill the mage. That got the Mage's Guild angry at me naturally. I also had forgotten about the fact that one of the quests had me fight some vampires and I forgot to use a cure disease potion and the fast travel made time move ahead faster and turned me into a vampire. 

Atoning for killing a fellow mage and curing the vampirism was ridiculously tedious. This is where your fame and infamy screw you over. If your infamy is higher than your fame, you can not cure yourself of any ailments at any of the churches. Trying to find all the ingredients for curing the vampirism is aggravating because there are so many alchemy ingredients to find. The atonement for the Mages Guild isn't so bad, just boring.  So I scrapped that game save and started over which wasn't a big deal because I wasn't that far into the game. 

I remembered from that experience and got it right the second time and I didn't join the Mages Guild until I was finished with the Thieves Guild and Dark Brotherhood quests. I also remembered to stock pile the cure disease potions. No becoming a vampire for me! I enjoyed just running around exploring and the game itself while dated is actually very pretty. Each town has its own unique look and the scenery out in the wilds looks great too. 

Exploring the Imperial City which looked impressive.

The voice acting for the game is excellent. Besides Patrick Stewart, I was delighted when I recognized the voices of Lynda Carter and Sean Bean. I also recognized voice actors that had been in games such as Fallout and Skyrim. The music for the game is great and fits a lot of the scenes really well.  Battle is pretty good and I liked that I could switch the camera easily when I was using a bow and arrows. Being able to adjust the difficulty level is great too because I tend to go on the easy setting first so I can just appreciate the story.

For the big cities and towns there is a fast travel option which is a nice thing to have. The map is easy to get to, but I wish I didn't have to scroll around to find what I'm looking for. I would have preferred it to open into one big map that shows everything, but it's not a deal breaker. 

Taking a look at the Oblivion map. 

Not everything is perfect in Oblivion. There were some aspects of the game I didn't like such as the lock picking and the persuasion mini game. I know this game came before Skyrim, but I found myself longing for the lock picking mechanics in Skyrim. There is no margin for error with the lock picking and I broke a lot of picks before I got the hang of having a light touch. It doesn't mean I didn't swear a lot whenever a lock pick broke. I did get it right eventually and once my skills increased that happened a lot less.

Early on lock picking is difficult at first. 

Nothing annoyed me as much as the persuasion game. Basically there is a roulette wheel with different actions and you have to watch the NPC's reactions to see which one is the best. You want the reaction where they're smiling a lot FYI and you want to max out the positive reaction as much as possible so they like you and will tell you things like juicy rumors about certain people or places where you can find treasure. You can bribe them with gold to increase your chances a bit. You want the largest section of color to go into the highest response. It can take some trial and error to get that right. Honestly, I'm glad they got rid of it by the time Skyrim came around because it is just annoying to do it.

I started to loathe this mini game. 

You do get a mount in Oblivion. I liked the Dark Brotherhood horse the best. The mechanics for horseback riding aren't that great however. The horse kept wanting to veer left for some reason and it was horribly awkward. I just started running everywhere rather than deal with bad horse steering. I'm glad the game had a fast travel option because that helped a lot too.

One of the rare moments my horse didn't try to kill me. 

The big thing I had an issue with was the thing that was the main part of the story. That's right, the Oblivion gates. The idea is intriguing and the story explanation for them is good, but the execution is severely lacking. Part of the main story is you have to go around and close these Oblivion gates so the Daedra (see demon army) don't invade the world of Cyrodiil and end the world.

I did not have fun doing this. In fact, it was a part of the game I detested. The thing is each Oblivion gate when you're on the other side of it everything looks exactly the same. It's essentially a giant maze with all these towers, monsters that try to kill you, and a gigantic pain to navigate. One of the bigger issues was the fact that sometimes there would be doors I couldn't see because they blended into a rock wall. I found myself backtracking a lot just to find the right tower that would lead up to the mechanism that would close the gate. 

Getting ready to enter an Oblivion gate. 

The Oblivion gates are not a fun part of the game. They're too long and tedious to find your way around them. The only good thing that comes from them is all the sigil stones you get after you close a gate because you can use those to craft fantastic powerful armor or weapons. Towards the end it got to the point where I would just race through the Oblivion gate realms and get to the end, close the gate, get a sigil stone, and repeat.

The world inside the Oblivion gate is pretty in its own way. I just didn't enjoy how it felt like one repetitive giant maze and there weren't a lot of variations between them. I was glad when I was done closing them all.

The sky in an Oblivion gate is pretty at least. 

The things that do work far outweigh the things that don't and I did have a lot of fun playing Elder Scrolls Oblivion. I liked running around simply exploring and picking up extra side quests because they were interesting and the characters were interesting. I loved the story as well because the characters were great and the story itself was well told. I liked the extra DLC also because that was fun and gave me more things to do in the game. I'm glad I decided to play Elder Scrolls Oblivion because it was worth it and in spite of it being an older game, it is a good one. 

Morrowind did go on sale on Steam so I bought it and it looks like that may be next along with some other older games I have in my backlog. So there will be a lot of gaming goodness for me to choose from!

*Elder Scrolls Oblivion is available to play on the following platforms: Microsoft Windows, Playstation 3, and Xbox 360

Tuesday, June 20, 2017

Final Fantasy XIV: Stormblood Game Changes and Info

I know that I was pretty excited for Stormblood for Final Fantasy XIV especially with the reveal of some new job classes. The one I was most excited for was samurai of course. When I played Final Fantasy XI samurai was my first advanced job class and I loved it. Bard was the next one and I enjoyed that as well.

With new content and job classes, there are changes to things. The changes for bard make me really happy. While I do like my bard in Final Fantasy XIV, I found myself frustrated often with the fact that it had basically been made into a ranger/mage class. I missed my old bard where it was about the songs and being a great support job. I wasn't thrilled with the idea of being a DPS mage type. The changes with bard now involve more songs and it feels more like my bard from XI which I'm thrilled with.

Siliconera has a great article with videos sharing a lot of good information about what has stayed the same and what has changed with the job classes and with the mechanics of the game itself. You can check out all of it here:

Which of the new jobs is everyone excited to try? What changes do you like best and which are you unsure about? If you've already started, how are you liking the new content? Let me know in the comments. Until next time, gamers! 

Saturday, June 10, 2017

Farewell, Adam West

I am really bummed to hear about Adam West's passing at the age of 88 from leukemia. He was my first Batman. I would watch his Batman TV series after school when I was a kid. Yes it was campy, but it was fun and I loved it. He was amazing and I loved that he could poke fun at himself in shows like The Simpsons, Family Guy, and The Big Bang Theory.

I think for many of us he was our first Batman and he'll always be our Batman. He may be gone from this world, but we will never forget him. Thank you Adam West for sharing your amazing gift with all of us and thank you for being our Batman and for many of us our first superhero.

Wednesday, May 31, 2017

Tales Of Berseria A Mix Of Dark And Light

Before we get started, the screenshots were taken from my phone. Again, share play is blocked from the PS4 which is frustrating because it means no screenshots and no streaming. The claim is that it's blocked because of licensing issues. They used two songs from the Japanese band Superfly so instead of just blocking where the songs were used, they blocked the whole game. The only area that wasn't blocked were the battle arenas. They did this for Tales of Zestiria too and it's ridiculous.

 Tales Of Berseria has been an interesting game for me in the tales series because it was a bit different right from the beginning. The Tales stories are varied with different themes and lately a few of them have been a bit dark, but Tales Of Berseria may be one of the darkest ones story wise. It changed things up, but did it in a way that made it work really well.

If you have never played Tales of Zestiria I suggest you play Tales Of Berseria first and then Zestiria because Tales Of Berseria is a prequel to Tales of Zestiria. Berseria takes place in the same world a thousand years before the events of Zestiria so there is a lot of history and connections with certain characters who appear in both games. It gives you a lot of origin story goodness with those characters as well. It also shows you what the world of Zestiria looked like before and how certain towns evolved and their names changed. It's quite interesting to see the differences and recognize the historical connections between both games.

You can select the difficulty of the game ranging from simple to difficult. You can also choose which language you want the character voices to be in, English or Japanese. The voice acting for both the English and Japanese cast is well done and you can switch between the two depending on your preference. There are some add ons too with character costumes such as swimsuits and Alice In Wonderland themed costumes.

Another thing that is different is the fact that the protagonist of the story is female. After many male heroes in the Tales series there is now a female one; Velvet Crowe. Velvet isn't really a hero however. She feels more like an anti-hero because of the events that happen to her in the prologue. Velvet feels like a normal girl when you're introduced to her living in a small village and taking care of her younger brother who is sick with an illness known as the Twelve Year Sickness. They live with their brother in law Arthur and it's revealed that their sister who was married to him died the year before. It sets everything up so you get an idea about who Velvet is and what her family means to her as well as her friends. You get to explore the village and the surrounding scenery is very pretty and the atmosphere definitely feels like a Tales game.

Velvet exploring the woods near her village.

The happy feeling doesn't last long because of a traumatizing event that turns Arthur into a villain who betrays his family in the worst way and causes Velvet to go from being a human girl to a demon that feeds on other demons known as a Therion. Three years after this happens we are shown a prison cell where we see a Velvet that feels nothing except for rage and a need for revenge on the very person that betrayed her.

There is an escape and Velvet meets a couple of people who become her allies on the way with the same goal, escape the prison. She gets a new set of armor and honestly it made me raise my eyebrows. While I understand that Velvet is a demon now so she doesn't really feel the cold or feel anything, I found the armor to be incredibly impractical. For me it didn't offer a lot of protection and felt like needless fan service. The nice thing is you can change the costumes for everyone in your party so I switched back to Velvet's original villager costume which I liked better and seemed to offer more protection during battles. I know it's a matter of aesthetics, but I like what I like. 

I was not a fan of this armor. 

Once the prison escape is out of the way, you get to explore the world of Berseria. It is vast and there are a lot of things to see and do. Your party grows as you continue the adventure and it adds a couple more things to the battle system. One new thing is that you swap skills and mystic artes in and out easily via the item menu which is convenient. The second thing is the soul gauge which I really detested. Basically you have a meter that shows empty red slots and you need to fill up the meter with blue slots by stunning or blocking enemy attacks. When the meter is full of blue slots showing that you have consumed enough souls you can unleash mystic artes attacks or special attacks known as break soul attacks. When done right, you can chain together devastating damage on your enemies.

It is definitely a different way of doing things, but the soul gauge could be incredibly irritating and hamper battles a lot. Battles that should have been over in a couple of minutes would end up dragging along because of trying to chain attacks to build up the soul gauge meter. It took a lot of fun out of battles for me and made them pretty tedious. That's not a good thing for a game. 

Battling with the soul gauge is not fun. 

It wouldn't be a Tales game without the usual anime skits that pop up. There are many relating to the main story, side quests, and character side quests. They're always fun to watch and it shows some great character interaction and adds a bit more depth to some of them too showing a bit of their back story or how they are feeling about things. There are also some extra anime skits with the costume add ons that are pretty hilarious.

There are a couple of characters who are rather unlikable at first, but once you get to know more about them as the game and story progresses you come to understand their reasons for their actions and it does change how you feel about them slightly. The big theme of the game is emotions versus reason and you get to see a lot of that with the characters and the people they interact with during their adventure.

Anime skits are always a fun thing in every Tales game.

You don't have to only explore the main story. There are a lot of side quests that you can do. You have a ship in Tales of Berseria so you can sail all over the map and discover new areas such as different battle arenas. These are on remote islands and you fight waves of monsters to earn extra money, costumes, accessories, and weapons. You also have a scout ship which you can send out to explore for a set amount of time, usually 30 minutes. When it returns you receive items such as new recipes for cooking, treasure to sell, and a variety of armor and items for your party. Your party numbers have skills that will increase your luck during these scout missions so the more successful they are, the more loot you will get.

Another familiar face from Tales mini games are the Katz. These feline creatures appear again and you collect an item known as Katz spirit orbs. When you find a Katz chest, you need a certain number of Katz orbs to open each one and find a Katz in each. For each Katz you find they gift with you costume accessory items like x-ray glasses. 

Finding a Katz is just one side quest you can do.

You can also participate in mini games with the Katz you find in different towns and earn Tales Coins. You can trade the coins to the Katz for Normin (a special type of seraphim in the Tales games) costumes for each character and other costumes. There is a card game you can play as well and you receive items for each game you win. Then there are code red hunts. These are elite monsters that Velvet and friends can hunt for bragging rights and a lot of money during their travels. Each one is a little more difficult than the last, but it's a fun challenge and it's a good way to level grind.

Velvet tries on a Normin costume.

The big thing is the story for Tales of Berseria. While it is the darkest story a Tales game has had, there is also a great balance of light within it. Yes at first Velvet is focused solely on hate and revenge, but gradually that changes because of certain characters. The story shines here with how it paces that change and allows it to happen slowly and naturally. It's nice to see the changes in Velvet and how they happen, but it's also great to see that her interaction with her allies causes them to change as well.

Exploring the world of Berseria is interesting and never boring. For the most part the dungeons are easy to navigate and as with previous Tales games the enemies are visible on the map so you can approach them and battle. I just wish the soul gauge was not a part of the battle because it continued to irritate me especially in the final dungeon. The final dungeon was awful. It was way too long and it was an overly complicated maze of warp portals. It dragged the game out longer than it needed to be and felt like an exercise in futility. I was relieved by the time I got to the end of it and was ready to face the final boss.

The story itself is rather depressing and I felt that this seems to be a theme with the Tales game of late. While I understand that not everything has a happy ending, I am really hoping the next Tales game has a happier ending because it's a bit of a letdown to have another story with a bittersweet ending in the Tales series. That isn't to say that I didn't like Tales of Berseria. I liked it a lot in spite of the darker story. I think the reason I liked it was not just for the game play and fun side quests, but for the right mix of dark and light. Yes there were many moments of darkness, but there were also quite a few moments of light that were beautiful. Tales of Berseria had a nice balance of adventure and action. It also had some great story telling that helped fill in some of the story gaps in Tales of Zestiria, but it also did a wonderful job of telling its own story even if it was a bit darker than others. It is a welcome addition to the Tales series. 

Some lovely Tales of Berseria art at the end credits.

*Tales of Berseria is available to play on the following platforms: Playstation 3, Playstation 4, and Microsoft Windows

Friday, May 26, 2017

Mother Gamer Plays Pokemon Moon

 I bought Pokemon Sun and Moon for my husband Ron for Christmas last year because he was interested in them. He was quite happy with his Christmas gifts. Ron started playing Pokemon Sun and he suggested I try out Pokemon Moon. I started playing and I have to say it was a lot of fun. 

You can play as a boy or a girl who lives on Aola island with your mother. The story goes from there where you can get a free starter Pokemon from Professor Kukui. You have three starter Pokemon to choose from: a flying grass type Rowlet, a fire type Litten, or a water type Popplio. I went with the fire type, a Litten. Kukui proceeds to tell you about the different island trials you must pass on each island as a Pokemon trainer.

Litten evolution.

Exploring the island is fun and you can have Pokemon battles with other trainers you meet on your journey which helps with level grinding and getting money when you win. You also have a Pokedex that helps you keep track of all the Pokemon you catch. There are Pokemon centers all over the islands where you can buy items you need as well as take some time to heal your Pokemon.

I had fun with the battles just choosing which Pokemon would work for the battle. There's even a group of funny villains like Team Rocket known as Team Skull. You run into them fairly often and have battles with them. 

Victory and a level up with one of my Pokemon.

The story is quite good as well (it is the same story in in Sun with a few differences such as the Pokemon are different for each game) and it kept me interested in what would happen next. The characters you meet are great and the locations are fun also. I found myself just stopping and exploring. There are a lot of shops too where you can buy different outfits for yourself. You can change your hair style also if you wish. 

Exploring one of the island towns.

Besides the main story and trials, you can also visit a place called Festival Plaza. You can interact with visitors helping them to visit a store or answer questions and earn Festival coins as a reward. You can build new things with the Festival coins such as new attractions for training Pokemon. With each level up you can add more things. 

 The side quests and main story are great and the game itself is excellent with easy navigation and a user friendly menu and battle system. There are a lot of fantastic things to do after the main game is finished like catching more Pokemon for your pokedex or visit a cafe and earn treats for your Pokemon. Pokemon Moon is one of those rare gems that is just cheerful and fun for everyone.

Having fun in Festival Plaza.

*Pokemon Moon is available to play on the Nintendo 3DS